Very early on in the process of setting up the new Some Random Dude, I mentioned that all work done on and for this site would be made available as open source and/or free. It is something that I feel very strongly about and am deeply committed to following through on for as long as this blog is active. As a small first gesture, I am offering up the theme used for the Some Random Dude Tumblr site. Feel free to use it, alter it and improve upon it as you see fit. If you do not have a Tumblr account yet, I highly suggest that you get one — it is a genuinely great service. Continue reading “Get the Franklin Street Tumblr Theme”
I have been meaning to post this video for a while, if only for the sake of posterity. Right before the election, myself and the folks at Gershoni whipped up SayHear. It was a blast to work on and we felt quite proud of the results. This whole project would not have been possible however without the technology and support of Ribbit. So when Ribbit asked me to talk about the project and how Ribbit’s technology helped make it a reality, I was more than happy to do so. Continue reading “Interview Video For sayhear.org”
I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing’s draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.
Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert’s source, I came up with some really interesting form experiments using Robert’s general motion concepts.
I think this Processing itch of mine is going to stick. I am still learning the basics, but what I love about Processing is that amazing things can still be achieved with little experience or overheard. I whipped this up a few nights back – all motion is based on sine/cosine computations.
For the few people out there still questioning the validity of Flash video as the best, if not only, solution for the web, you have to watch this. Make sure to click the ‘Maximize’ button in the top-left corner in order to see what I mean. Flash applications built in Actionscript 3 allow for a fullscreen mode – allowing things such as video to be viewed in a much more traditional, theatrical manner. Surprisingly high-quality video can now be easily viewed over the web with no server-side streaming software – allowing anyone with ample bandwidth to provide video to its audience.
This ability for rich media experiences to be delivered on the cheap is one more reason that: 1) Flash (or perhaps another future rich media delivery system) is going to become an even more integral part of the web/browser experience, and, 2) The TV, in its current form, is becoming more obsolete by the day. We all saw this coming, I am just utterly blown away at the pace that it is occurring. If you thought the public liked web video before, just wait until the next batch of video players to hit the scene that take advantage of all the features Flash 9/Actionscript 3 have to offer. It will make the current phenomenon look pitiful in comparison.
Via Flex RIA