I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing’s draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.
Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert’s source, I came up with some really interesting form experiments using Robert’s general motion concepts.
For the few people out there still questioning the validity of Flash video as the best, if not only, solution for the web, you have to watch 