It has been a long way getting to this point, but version 0.9.9 has just been released for coordy. In addition, I have put up a shiny new coordy project page with demos and source code. Version 0.9.9 is a huge departure from prior versions. Thanks to the guidance of Jesse Freeman, I was able to really clean up some major architectural snags with the library. The one caveat is that updating any projects dependent on prior versions of coordy will have some issues. That said, these changes were necessary and made the library exponentially more powerful. Read the rest of this post…
Posts Tagged ‘source-code’
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Posted on 1 December, 2009 at 11:58am with 5 comments
Processing Motion Experiment – Meander
Posted on 30 March, 2008 at 11:32pm with 5 comments
I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing’s draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.
Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert’s source, I came up with some really interesting form experiments using Robert’s general motion concepts.
Processing Experiment – Spin
Posted on 19 November, 2007 at 6:00am with 2 comments
I think this Processing itch of mine is going to stick. I am still learning the basics, but what I love about Processing is that amazing things can still be achieved with little experience or overheard. I whipped this up a few nights back – all motion is based on sine/cosine computations. Unfortunately, the video encoding just killed the aesthetics of this sketch. Source code is below the jump.
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