
It is a on-going project of creating a piece of generative art each day, using openFrameworks and haXe.
All the pieces are posted in a flickr set and here is a blog post that explains some of the creations.

It is a on-going project of creating a piece of generative art each day, using openFrameworks and haXe.
All the pieces are posted in a flickr set and here is a blog post that explains some of the creations.

Generative composition creation in the project Here to There by Design I/O. via CreativeApplications

Privacy Icons is a project which helps to inform people how their personal data is being used online. via Co.Design
This post was originally posted on the Adaptive Path blog.
One constant that has stood the test of time in new media/technology projects has been the tension between designers and developers. There have been very few places I have worked where this tension was not one of the central issues holding back teams from generating successful final products. We, as a community, have tried countless ways to alleviate this issue, but it continues to persist despite our efforts. Sadly, I feel this issue stems less from process (although that can definitely exacerbate the situation) and more from a company’s culture and organizational approach. The seamless integration between design and technology is becoming increasingly vital to a product’s success. Up to this point, a lot of subconscious time and energy is put into the segmentation of designers and developers, but what we should really be doing is working to blur the lines between the skill sets. The companies that will thrive moving forward are the ones that resolve this tension. With that in mind, what can both designers and developers do in their everyday process to create a more mutli-disciplined approach that still works within a company’s structure?

Truthy is a research project that helps you understand how memes spread online. via VisualComplexity