Very awesome 3d perlin noise Processing sketch – www.openprocessing.org/visuals/?visualID=8172
Posts Tagged ‘noise’
Click on one of the items below to go to the postsomerandomdude: Very awesome 3d perlin noise Processing sketch – http://www.openprocessing.org/visuals/?visualID=8172
Posted on 11 March, 2010 at 10:10am with Comments Off
Processing Motion Experiment – Meander
Posted on 30 March, 2008 at 11:32pm with 5 comments
I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing’s draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.
Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert’s source, I came up with some really interesting form experiments using Robert’s general motion concepts.
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