Some Random Dude is a blog by P.J. Onori that covers design & technology in the broadest sense possible.

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Posts Tagged ‘motion-design’

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Beautiful motion design by deKO. via Design You Trust

Posted on 8 December, 2009 at 12:40pm with 1 comment »

Beautiful motion design by deKO. via Design You Trust


Processing Motion Experiment – Meander

Posted on 30 March, 2008 at 11:32pm with 5 comments

Processing Experiment MeanderI have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing’s draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.

Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert’s source, I came up with some really interesting form experiments using Robert’s general motion concepts.

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Current TV Viewpoints Launches

Posted on 15 October, 2007 at 12:33pm with 2 comments

Current TV Viewpoints

Finally, I can write about this. I am going to keep this relatively short today, but I will try to write more in-depth about this project later on. I had the fortune to be the lead on Current TV’s Viewpoints project on design and development. The design and interactive features are pretty simple, but we wanted to make the experience to be have rich motion and subtle stylistic informational cues. The application was built in Actionscript 3 and a lot of the motion design just could not have been done without AS3’s improved performance. There are a lot of pieces that are still to come in for this project, but my hope is people enjoy playing around on Viewpoints and end up leaving webcam opinions of their own. If you do in fact like the design, concept, content or a combination of them all, I would really appreciate you putting out the word to your friends/colleagues about this project – Viewpoints will not work without extensive participation. One easy way to do this would be to add it to your delicious bookmarks.

On a side note, I am in one of the topics, but you will have to look hard. :)

More to come.


Actionscript 3 Video Color Sampler Experiment

Posted on 12 June, 2007 at 6:48am with 6 comments

Actionscript 3 Video Sampler

A while back I published a small Actionscript experiment that sampled colors of video and displayed a matrix of the sampled colors it retrieved. I mentioned that I would be posting a follow-up once I ported all the code to Actionscript 3 and was able to do some interesting experiments with this technique. The current color sampler can give you the rgb code, red channel, green channel, blue channel, hue, saturation and brightness. It took a bit of time, but I have made five different motion treatments generated from my color sampling engine. The port of the color sampler class to Actionscript 3 made a significant difference in terms of performance and offered many more possibilities to what I could attempt. These five experiments are really just scratching the surface of what can be done with this technique – I have already thought of 3 or 4 different methods I would like to create.
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