MMOs are a big deal. According to MMOData, there are roughly 20 million players globally. The MMO genre is unique due to its deep social hooks, its never-ending story and its often addictive nature. The addictiveness of MMOs have given the genre (and its players) a bad rap. Many consider MMOs a colosal waste of time. However, I see opportunity… Continue reading “Bridging the Gap—Making Games Conduits to Real Accomplishment”
There has been a lot of talk on the gamification of reality, but the more interesting idea is to make the games we play extend to the real world.