Posts Tagged ‘demo’
Click on one of the items below to go to the postWhat Steve Jobs Said During His Wall Street Journal iPad Demo
Posted on 19 February, 2010 at 3:45pm with no comments
somerandomdude: Prepping the demo site for the new release of coordy. Should be up first thing tomorrow.
Posted on 30 November, 2009 at 8:51pm with Comments Off
Prepping the demo site for the new release of coordy. Should be up first thing tomorrow.
More Layout Organizers Developed
Posted on 5 February, 2008 at 11:24am with 12 comments
I am putting more work into my Layout Organizers project for various reasons. First, this code has already been quite helpful on a couple projects. Second, it is going to be worked in to a really cool open source Flex library. There are still a ton of features that need to be added and issues that need to be resolved, but progress is definitely being made. I spent time working on more primitive layout organizers that will be more helpful on everyday projects. The four new organizers are not anything fancy, but they will most likely be the most used out of all the ones I write.
Update: This code base has now been released under the name coordy. Read more.
I am also starting to wrap more base functionality into the layout organizers such as the swap positions – there are still a few bugs that need to be worked out with this feature, but it’s moving along. If you have any ideas or thoughts on how to improve this project, by all means, let me know.
Actionscript 3 Bitmap Segmentor (Source Code Included)
Posted on 22 January, 2008 at 6:00am with 15 comments
For quite some time now, I have been playing with breaking DisplayObjects into a grid to sample pixel data in order to create visualizations. I have spent time with this in both Actionscript and in Processing (see project). For Actionscript in particular though, I wanted to make the process cleaner and easier to implement. What has resulted is a slightly tangential project which ultimately makes sampling pixel data easier while offering a whole separate set of features. In its simplest form, the BitmapSegmentor allows you to take a DisplayObject’s bitmapData and break it into a grid of individual segments. These segments can then be used for various purposes, including pixel data sampling.
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