Some Random Dude is a blog by P.J. Onori that covers design & technology in the broadest sense possible.

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Posts Tagged ‘coordy’

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somerandomdude: @andreitt Really glad to hear you like what you see from coordy!

Posted on 14 December, 2009 at 10:10pm with Comments Off

@andreitt Really glad to hear you like what you see from coordy!


somerandomdude: Thought I’d ask again in hope to some responses – any suggestions for a coordy tutorial? Any specific topics that could be helpful?

Posted on 2 December, 2009 at 10:59pm with Comments Off

Thought I’d ask again in hope to some responses – any suggestions for a coordy tutorial? Any specific topics that could be helpful?


somerandomdude: I’m going to be working on a coordy tutorial. Anyone have a suggestion on what they’d like to see?

Posted on 2 December, 2009 at 11:11am with Comments Off

I’m going to be working on a coordy tutorial. Anyone have a suggestion on what they’d like to see?


somerandomdude: @away3d Thought you’d be interested to see my coordy toolkit working with away3d. Check it out at http://bit.ly/637xmm under lib integration

Posted on 1 December, 2009 at 4:20pm with Comments Off

@away3d Thought you’d be interested to see my coordy toolkit working with away3d. Check it out at bit.ly/637xmm under lib integration


coordy 0.9.9 Released!

Posted on 1 December, 2009 at 11:58am with 5 comments

It has been a long way getting to this point, but version 0.9.9 has just been released for coordy. In addition, I have put up a shiny new coordy project page with demos and source code. Version 0.9.9 is a huge departure from prior versions. Thanks to the guidance of Jesse Freeman, I was able to really clean up some major architectural snags with the library. The one caveat is that updating any projects dependent on prior versions of coordy will have some issues. That said, these changes were necessary and made the library exponentially more powerful. Read the rest of this post…