A long while back, I released a layout organizer library for Flash. The whole project was essentially an experiment-turned-released-code-collection and, as expected, there have been some growing pains going forward. I have been taking the time to rethink portions of the library and try to clean up and extend its functionality. One big push forward was the introduction of 3d layouts — however, it did not quite fit in with the prior structure. Well, I am very close to completing a fairly thorough rewrite of the library, which will be released in a less haphazard way. I have come to depend on this library for almost every project I have taken on — it just takes care of so much for you automatically. Read the rest of this post…
Posts Tagged ‘actionscript’
He is knee-deep in Actionscript and unable to post any articles. In terms of articles, this month started off with a bang and is ending with a fizzle. Add a much-needed vacation and there are not going to many most substantiative articles coming through the pipe in the month of May. This is extraordinarily unfortunate due to the special month of Comment Love we have going in May. Since I was forced to drop the ball on publishing this month, I am going to extend this Comment Love project into June - hopefully that will help get us to the $100 mark I am shooting for.
So my apologies for the lack of posts. I honestly have not even had time to post the weekly links of the weekly photograph - it has been that hectic. The regularity of posts will increase dramatically once I am over this hump.
It has been another crazy week. I promised some cool posts in the future, I hope to make good with them very soon.
Enjoy the links.
I am certainly amazed, but I seemed to have continued to write at a steady pace throughout the entire crazy timeline. Things are starting to slow down again and I am making life-decisions to ensure that they continue to be that way. I have a couple other cool posts that will be coming down the pipe soon - make sure to drop by to check them out.
Enjoy the links.
I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing’s draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.
Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert’s source, I came up with some really interesting form experiments using Robert’s general motion concepts.
