A long while back, I released a layout organizer library for Flash. The whole project was essentially an experiment-turned-released-code-collection and, as expected, there have been some growing pains going forward. I have been taking the time to rethink portions of the library and try to clean up and extend its functionality. One big push forward was the introduction of 3d layouts — however, it did not quite fit in with the prior structure. Well, I am very close to completing a fairly thorough rewrite of the library, which will be released in a less haphazard way. I have come to depend on this library for almost every project I have taken on — it just takes care of so much for you automatically. Read the rest of this post…
Posts Tagged ‘actionscript-3’
Say what you want about Google, they are the gargantuan multi-billion-dollar conglomerate, but the news from YouTube to radically open its platform has Google written all over it. With the features they have opened up, developers can (almost) essentially use YouTube as a free video hosting/serving solution. As expected, the videos will also be viewable on YouTube, but for people with little wallets and big ideas, this does not seem like a bad tradeoff. Services like Brightcove are going to no doubt lose some clients with less hefty pocketbooks.
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I have unique post coming up next week, so make sure to come back Monday morning. It will definitely be something different than the normal content on this blog - I hope it does not disappoint.
Enjoy the links.
For quite some time now, I have been playing with breaking DisplayObjects into a grid to sample pixel data in order to create visualizations. I have spent time with this in both Actionscript and in Processing (see project). For Actionscript in particular though, I wanted to make the process cleaner and easier to implement. What has resulted is a slightly tangential project which ultimately makes sampling pixel data easier while offering a whole separate set of features. In its simplest form, the BitmapSegmentor allows you to take a DisplayObject’s bitmapData and break it into a grid of individual segments. These segments can then be used for various purposes, including pixel data sampling.
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A while back, I posted a basic example of layout organizers and layout organizers applied to video. I kept talking about how cool I considered this idea to be, yet I had yet to truly explain the idea and (more importantly) the source code for people to download. I wanted to make sure the code was at a good spot before releasing it; I believe that is now the case. You will find examples, the basic gist on how it works and some possible reasons why layout organizers may just make your life easier.
