A while back, I published some work on AS3 layout organizers. The basic premise was to use virtual “containers” of a collection of DisplayObjects to create special layouts, such as a grid or ellipse. The project turned out to be quite enjoyable and I have used this library for almost every project I have worked on since I wrote it. With Flash 10′s introduction of 3d, it seemed appropriate to branch out these organizers into their 3d counterparts. In addition, I have spent a considerable amount of time re-writing a large portion of the core code to make it easier to use and more efficient. I was hoping to release the code in this post as well, but it just is not quite there yet. So, consider this a preview of the revamped library. Read On…
I truly am loving how I can take a piece of code and begin to have it exist in various mediums. This experiment was actually posted to my Vimeo account quite a while ago, but I wanted to output this project as a vector piece as well. I actually think my previous project would be ended up as a good candidate for vector output as well – I may go back and add that at a later time. This project was just another test on playing with motion preceding my knowledge of the noise() method. Looking back, a similar look in motion could have been achieved with far fewer lines of code. Nonetheless, I think the final result ended up being quite nice.
I hope to continue to have the time to post these projects. I feel as though I am (slowly) getting a grasp on how this whole Processing thing works. My goal is to cross-pollinate any future Processing projects with Flash/Flex projects. I have a few ideas on how that may just happen.
I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing’s draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.
Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert’s source, I came up with some really interesting form experiments using Robert’s general motion concepts.
For quite some time now, I have been playing with breaking DisplayObjects into a grid to sample pixel data in order to create visualizations. I have spent time with this in both Actionscript and in Processing (see project). For Actionscript in particular though, I wanted to make the process cleaner and easier to implement. What has resulted is a slightly tangential project which ultimately makes sampling pixel data easier while offering a whole separate set of features. In its simplest form, the BitmapSegmentor allows you to take a DisplayObject’s bitmapData and break it into a grid of individual segments. These segments can then be used for various purposes, including pixel data sampling.
A while back, I posted a basic example of layout organizers and layout organizers applied to video. I kept talking about how cool I considered this idea to be, yet I had yet to truly explain the idea and (more importantly) the source code for people to download. I wanted to make sure the code was at a good spot before releasing it; I believe that is now the case. You will find examples, the basic gist on how it works and some possible reasons why layout organizers may just make your life easier.